AINT 152 – Week 9 in review

Week 9

Week 9 was all about adding a few new things to the game to the game such as a new rat enemy, a pause menu for the game and some music to the main game scene. The new rat enemy is called King rat and has a much larger pool of health, does more damage at the price of moving slower than the regular rat, the pause menu will allow the player to quit the game when they please and the music in the scene is sewer sound effects to give an scary feeling to the game.

First off let’s talk about king rat. King rat as I said is a rat enemy with more heath and damage than a regular rat but with the down side of being slower and larger than the other rat meaning that it is harder for it to get around the level. The King rat also does give more score to the player when one is killed. Below is the sprite for the King rat:

Sprite afeaf
Health 100
Damage 5
Speed 2

As you can see compared to the other rats the king rat is quite a hardy enemy and will cause the player quite a problem if they manage to get stuck in a corner with one of these.

The pause menu is very simple and was added purely because without it you can’t exit the game if you’re playing it from an executable. All I had to do was add a panel to a black canvas and add a few buttons. The buttons either resume the game for the point the paused it at or just straight quit the game. Below is a picture of the pause menu and the code that goes with it:

Last I added some music to the background of the game to give the game some ambient background noise so that the feels a little more deep and immersive. Since the game is set in a sewer full of rat the music that is playing in the background is mostly noises of dripping or rats scurrying around.

I feel the game is really coming along now and next week is the next week so will be adding all the last finishing touches so that the game is more polished and ready for the final hand in. As you can see in the GIF the pause menu and the big rat are both in the game fine.ezgif-2462555844.gif

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